An educational game about the one to ten times tables.
Instructions
Copyright Haba Spiele Bad Rodach 2008
3 Times 4=Swat!
For 2-6 players ages 7-99. Author: Antje Reiter, Illustrations: Martina Leykamm Length of the game: 10 - 20 minutes. You find the times tables boring? Nonsense! As you all simultaneously try to swat the fly showing the right result, things get quite frantic! ... And -swat -you are the master of the times tables!
Contents 6 fly swatters 42 fly cards 5 flower cards 5 flowers 45 wooden flies 2 numerical dice with ten faces Set of game instructions
Game Idea
Aim of the game is to be the first to collect 8 wooden flies. Choose a flower thereby setting the sequence for the times table. Roll the die. Then multiply the number appearing on the die with the number of your flower. Whoever is able to use their fly swatter to hit the correct answer first, obtains a wooden fly as a reward. The cards: There are two different types of cards: Cards showing flowers or flies. • The five flower cards show a colored number between 1 and 10 on each side. This number refers to the sequence you play with. • On the front side of each fly there is a number. This number is the result of possible multiplications which are shown on the back side of the fly. The different colors of the multiplications correspond to the colors of the flowers, that is to say to their corresponding times table.
Preparation of the Game
Before starting to play choose a sequence between 1 and 10 and place the corresponding flower face up in the center of the table. Then select the ten flies showing on their back a multiplication of the same color as the color of your flower. Arrange these flies face-up at random around the flower. Each player takes a fly swatter. Get the wooden flies and the red die ready. The remaining material is not needed and is returned to the game box.
How to Play
Whoever can buzz the most like a fly may start. If you cannot agree, the youngest player starts by rolling the die. You all play at once. Multiply the number appearing on the die with the number of the flower and search for the right fly. Whoever spots it, hits it quickly with the fly swatter. If another player thinks that the right fly has not yet been found they can go on searching. Watch out! Each player may use his or her fly swatter only once per round and has to put it down once they have touched a fly. As soon as all players have placed their fly swatter on a fly or think that the right fly has been found, you check the results. Checking: Turn round all the flies on which a fly swatter has been placed. Take a look at the multiplication tables and search for the one that shows the number and colour of the flower as well as the number on the dice. This one is the fly with the correct result. • The player who placed the fly swatter first on the right fly gets a wooden fly as a reward. • If no player has hit the right fly, no-one gets a wooden fly. Afterwards all the flies are turned round again and the players take back their fly swatter. It's the turn of the next player in a clockwise direction to roll the die. A new round starts.
End of the Game
The game ends as soon as a player has collected his eighth wooden fly. He or she wins the game and is master of multiplication!
Variation for professionals
Play according to the basic game, except for the following variations: Lay out the 42 flies in the center of the table. The flowers are not needed in this variation and are kept in the box. Play with both dice: Multiply the two numbers appearing on the dice! Who accepts this challenge and will go down as a genius of the times tables in the annals of the history of mathematic flies?
Committed age: 8 to 12 years
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