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HABA Taste It All 25,50 EUR
incl. 19 % Tax excl.
Product No.: .3997
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Shipping time: 1 Week
HABA Taste It All

The motion and nutrition game

Imagine there are visitors from outer space on our world. Nobody of them knows what kind of things yoo can eat.
Quickly they learn that not all terrestrial food is healthy. A balanced of nourishment and physical activity is important to live on earth.
An interesting idea to see the theme of food by view of extra terrestrials. With activity cards for more fun and movement in game.
A game for public or private institutions that wish to keep busy on the theme.

Instructions

Copyright Haba Spiele Bad Rodach 2008

Taste it all

The motion & nutrition game

A very active educational game about healthy nutrition.
For 2-4 players ages 5-99.
Authors: Stefanie Warich & Wolfgang Dirscherl
Illustrations: Sebastian Coenen
Technical adviser: Maritta Hermani (Diplom-Oecotrophologin),
Sonja Mannhardt (Diplom-Oecotrophologin)
Length of the game: approx. 20 minutes
Do you know the Taster-lots family? You don't?! No wonder; they come
from a very distant planet and they touched down on earth by accident.
When they visit a supermarket they are overwhelmed by the tons of food
because on their planet there is only pink striped slimy sea grass. So they
start tasting everything: cheese, chocolate, butter, plums, frozen pizza,
spinach, potato chips, canned fish, raspberry marmalade…
Suddenly their faces go all funny with squares. “I feel really sick!” moans
Tim Taster-lots. “I have eaten so much I can't move”, complains Daddy
Taster-lots.
They all know they have eaten too much. But what should they have
eaten and how? Can you help?

Dear Parents and Educators
“Taste it All! The motion & nutrition game” acquaints children in a
playful way with what kind of food and how much of it they should
eat during a typical day. The game helps them comprehend that
physical exercise is the best way of maintaining a good nutritional
balance. They also have the opportunity to consciously and critically
question their eating habits and favorite treats. The diet guide
enclosed offers you helpful information and child-oriented suggestions
on the subjects of nutrition and physical activity.
Have lots of fun playing the game!
Your inventors of playthings

Contents

1 game board
1 play figure Taster-lots
9 different colored hands (one in yellow, red, green, pink and orange,
two in blue and two in brown) with symbols of foodstuff printed on
them
14 physical exercise cards
1 shopping cart (cardboard card)
4 stamps
2 stamp pads (50 sheets each)
1 die
1 skipping rope
Set of game instructions
Diet guide

Game Idea

Throughout the game you collect the foodstuff that your body needs
during the day. Doing so, you should collect neither too much nor too little
foodstuff. The food pyramid printed on your stamp sheet shows how
much and which foods you should eat during the day. Each little box of
the pyramid corresponds to one portion of the foodstuff shown.
Example: Your body needs 4 portions of fruit and vegetables while
you should only eat 1 portion of sweets (a portion is as much as fits
in your hand).
The aim of the game is to be the first to have checked all the boxes on
your nutritional sheet with a stamp.

Preparation of the Game

Place the game board in the center of the table and Tim Taster-lots on
any square. Each square shows one of the seven groups of foodstuff.
Place the nine hands face-up in the center of the game board (each hand
represents one portion of one of the food groups).
 
Shuffle the exercise cards and put them in a pile face-down next to the
game board. Place the shopping cart card next to the exercise cards.
Each player gets a stamp and a nutritional sheet. Get the skipping
rope and the die ready.

How to Play

Play in a clockwise direction. Whoever most likes nibbling carrots starts.
If you cannot agree the youngest player starts and rolls the die.
On the die appears...
• Tim Taster-lots
Lucky you! You may put a stamp on any
box in the food pyramid on your sheet.
• A number of dots
Move Tim Taster-lots the same number of squares in a clockwise
direction. Check the square he stands on and take the hand with the
corresponding symbol from the center of the game board and put it
on your shopping cart card.
Now you have two options:
You carry on rolling the die in order to try and collect more hands.
Attention: There are only one or two hands representing a group
of food. If Taster-lots lands on a square and there is no matching
hand left in the center, your turn is over and you have to forfeit
stamping any box, not even the boxes which correspond to the
hands you collected and which are already in your shopping cart.
Or
You can finish your turn voluntarily and stamp the box on your
sheet corresponding to each hand in your shopping cart.
Once your turn is over, all the hands are returned to the center of the
game board and it's the turn of the next player.
Overeaten?
If you collect a hand and there is no matching box on your sheet left to
put a stamp on, then you have eaten more than necessary. Now find out
which food you have had too much of:

1. Fruits/vegetables, cereal products or water
Lucky you! You can have as much as you like of this sort of food.
Nothing happens.
2. Fish/meat, dairy products, oil/fats or sweets?
Too bad! Eating too much of these foodstuff is bad for the body. To
compensate for this you should do some physical exercise.
Take an exercise card for each surplus hand. The exercise cards each
show one exercise. The number indicates the times you should do the
exercise. What you have to do, is explained on page 16.
Each exercise card accomplished is worth a stamp on a
circle on your sheet. If you have done more exercises
than circles, carry on stamping on the back of the sheet.
Important: Activity always merits a reward. So the player with the
most stamped circles will be awarded the title “Today's
Sports Champion”!
Then return the exercise card(s) to the bottom of the pile.

End of the Game

The game ends as soon as a player has put a stamp on all the boxes on
their sheet thus winning the game and yelling “Taster-lots!”
Then each player counts the number of circles stamped. Whoever has the
most is “Today's Sports Champion” until the next game.
Easy variation
Playing for the first time or with younger children, the following
additional rules apply:
The option of finishing one's turn voluntarily is not given. After placing a
hand on the shopping cart the player doesn't have to decide if he wants
to go on or not but continues playing until Taster-lots lands on a square
where no corresponding hand is left in the center. He can now put a
stamp for each collected hand on the corresponding box on his sheet.
The rest of the rules from the basic game apply.
The exercise cards
• Squats
Do three squats. Make sure you keep your back straight.
• Hopping
Hop on one leg around the skipping rope laid out in a circle.
• Balancing
Walk along the rope length two times while balancing
with arms outstretched to the sides.
• Tiptoe walk
Walk on tiptoes once around the rope laid out in a circle.
• Rotary excavator
While holding your arms straight out and making small circles
with them, walk around the rope which is laid out in a circle.
• Making 8's
Sling the rope five times through your legs in a figure of eight.
• Air-copter
Place your hands on your shoulders and gyrate your
elbows eight times.
• Taming the rope
Walk twice along the rope and back, bend down
each time you reach the end and touch it.
• Painter
While balancing on one foot, use the other foot to draw a circle
in the air five times, then do the same with the other leg.
• Knee clapping
Alternately lift your knee up six times (at a 90 degree
angle to the upper body) and clap the left knee with
your right hand and vice versa.
• Giant
On tiptoes, stretch alternately the left and then the right arm as
far as you can in the air. Do this six times.
• Waddling walk
Grab your ankles and walk with small steps along the rope one
time.
If you can't reach your ankles, hold your calves.
• Rope skipping
Skip with the rope five times.
Watch out: if there is not enough space to skip with the rope or
there is a risk of somebody getting hurt or something being
damaged then take this exercise card out of the game.
• Jumping-jack
Do the jumping-jack four times while clapping your hands.
Jumping jack: Stand upright with your back straight, legs
together and your hands stretched laterally along your body.
This is the starting position. Now jump in the air and clap
your hands over your head. At the same time open your legs
into an A. Rest a moment with your legs opened out and
your hands above the head. Then jump back into the starting
position.

Committed age: 5 years up

For further information, please visit the homepage of this product.
This Product was added to our catalogue on Friday, 04. July 2008.
   
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