The motion and nutrition game
Imagine there are visitors from outer space on our world. Nobody of them knows what kind of things yoo can eat. Quickly they learn that not all terrestrial food is healthy. A balanced of nourishment and physical activity is important to live on earth. An interesting idea to see the theme of food by view of extra terrestrials. With activity cards for more fun and movement in game. A game for public or private institutions that wish to keep busy on the theme.
Instructions
Copyright Haba Spiele Bad Rodach 2008
Taste it all
The motion & nutrition game
A very active educational game about healthy nutrition. For 2-4 players ages 5-99. Authors: Stefanie Warich & Wolfgang Dirscherl Illustrations: Sebastian Coenen Technical adviser: Maritta Hermani (Diplom-Oecotrophologin), Sonja Mannhardt (Diplom-Oecotrophologin) Length of the game: approx. 20 minutes Do you know the Taster-lots family? You don't?! No wonder; they come from a very distant planet and they touched down on earth by accident. When they visit a supermarket they are overwhelmed by the tons of food because on their planet there is only pink striped slimy sea grass. So they start tasting everything: cheese, chocolate, butter, plums, frozen pizza, spinach, potato chips, canned fish, raspberry marmalade… Suddenly their faces go all funny with squares. “I feel really sick!” moans Tim Taster-lots. “I have eaten so much I can't move”, complains Daddy Taster-lots. They all know they have eaten too much. But what should they have eaten and how? Can you help?
Dear Parents and Educators “Taste it All! The motion & nutrition game” acquaints children in a playful way with what kind of food and how much of it they should eat during a typical day. The game helps them comprehend that physical exercise is the best way of maintaining a good nutritional balance. They also have the opportunity to consciously and critically question their eating habits and favorite treats. The diet guide enclosed offers you helpful information and child-oriented suggestions on the subjects of nutrition and physical activity. Have lots of fun playing the game! Your inventors of playthings
Contents
1 game board 1 play figure Taster-lots 9 different colored hands (one in yellow, red, green, pink and orange, two in blue and two in brown) with symbols of foodstuff printed on them 14 physical exercise cards 1 shopping cart (cardboard card) 4 stamps 2 stamp pads (50 sheets each) 1 die 1 skipping rope Set of game instructions Diet guide
Game Idea
Throughout the game you collect the foodstuff that your body needs during the day. Doing so, you should collect neither too much nor too little foodstuff. The food pyramid printed on your stamp sheet shows how much and which foods you should eat during the day. Each little box of the pyramid corresponds to one portion of the foodstuff shown. Example: Your body needs 4 portions of fruit and vegetables while you should only eat 1 portion of sweets (a portion is as much as fits in your hand). The aim of the game is to be the first to have checked all the boxes on your nutritional sheet with a stamp.
Preparation of the Game
Place the game board in the center of the table and Tim Taster-lots on any square. Each square shows one of the seven groups of foodstuff. Place the nine hands face-up in the center of the game board (each hand represents one portion of one of the food groups). Shuffle the exercise cards and put them in a pile face-down next to the game board. Place the shopping cart card next to the exercise cards. Each player gets a stamp and a nutritional sheet. Get the skipping rope and the die ready.
How to Play
Play in a clockwise direction. Whoever most likes nibbling carrots starts. If you cannot agree the youngest player starts and rolls the die. On the die appears... • Tim Taster-lots Lucky you! You may put a stamp on any box in the food pyramid on your sheet. • A number of dots Move Tim Taster-lots the same number of squares in a clockwise direction. Check the square he stands on and take the hand with the corresponding symbol from the center of the game board and put it on your shopping cart card. Now you have two options: You carry on rolling the die in order to try and collect more hands. Attention: There are only one or two hands representing a group of food. If Taster-lots lands on a square and there is no matching hand left in the center, your turn is over and you have to forfeit stamping any box, not even the boxes which correspond to the hands you collected and which are already in your shopping cart. Or You can finish your turn voluntarily and stamp the box on your sheet corresponding to each hand in your shopping cart. Once your turn is over, all the hands are returned to the center of the game board and it's the turn of the next player. Overeaten? If you collect a hand and there is no matching box on your sheet left to put a stamp on, then you have eaten more than necessary. Now find out which food you have had too much of:
1. Fruits/vegetables, cereal products or water Lucky you! You can have as much as you like of this sort of food. Nothing happens. 2. Fish/meat, dairy products, oil/fats or sweets? Too bad! Eating too much of these foodstuff is bad for the body. To compensate for this you should do some physical exercise. Take an exercise card for each surplus hand. The exercise cards each show one exercise. The number indicates the times you should do the exercise. What you have to do, is explained on page 16. Each exercise card accomplished is worth a stamp on a circle on your sheet. If you have done more exercises than circles, carry on stamping on the back of the sheet. Important: Activity always merits a reward. So the player with the most stamped circles will be awarded the title “Today's Sports Champion”! Then return the exercise card(s) to the bottom of the pile.
End of the Game
The game ends as soon as a player has put a stamp on all the boxes on their sheet thus winning the game and yelling “Taster-lots!” Then each player counts the number of circles stamped. Whoever has the most is “Today's Sports Champion” until the next game. Easy variation Playing for the first time or with younger children, the following additional rules apply: The option of finishing one's turn voluntarily is not given. After placing a hand on the shopping cart the player doesn't have to decide if he wants to go on or not but continues playing until Taster-lots lands on a square where no corresponding hand is left in the center. He can now put a stamp for each collected hand on the corresponding box on his sheet. The rest of the rules from the basic game apply. The exercise cards • Squats Do three squats. Make sure you keep your back straight. • Hopping Hop on one leg around the skipping rope laid out in a circle. • Balancing Walk along the rope length two times while balancing with arms outstretched to the sides. • Tiptoe walk Walk on tiptoes once around the rope laid out in a circle. • Rotary excavator While holding your arms straight out and making small circles with them, walk around the rope which is laid out in a circle. • Making 8's Sling the rope five times through your legs in a figure of eight. • Air-copter Place your hands on your shoulders and gyrate your elbows eight times. • Taming the rope Walk twice along the rope and back, bend down each time you reach the end and touch it. • Painter While balancing on one foot, use the other foot to draw a circle in the air five times, then do the same with the other leg. • Knee clapping Alternately lift your knee up six times (at a 90 degree angle to the upper body) and clap the left knee with your right hand and vice versa. • Giant On tiptoes, stretch alternately the left and then the right arm as far as you can in the air. Do this six times. • Waddling walk Grab your ankles and walk with small steps along the rope one time. If you can't reach your ankles, hold your calves. • Rope skipping Skip with the rope five times. Watch out: if there is not enough space to skip with the rope or there is a risk of somebody getting hurt or something being damaged then take this exercise card out of the game. • Jumping-jack Do the jumping-jack four times while clapping your hands. Jumping jack: Stand upright with your back straight, legs together and your hands stretched laterally along your body. This is the starting position. Now jump in the air and clap your hands over your head. At the same time open your legs into an A. Rest a moment with your legs opened out and your hands above the head. Then jump back into the starting position.
Committed age: 5 years up
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