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HABA Pirates´ Blast 17,95 EUR
incl. 19 % Tax excl.
Product No.: .0019
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HABA Pirates´ Blast
HABA Pirates´ Blast

A game of skill, as brave as pirates,

for 2 captains ages 5-99.

Instructions

Copyright HABA Spiele Bad Rodach 2004

Kanonenkugel ab.

Pirates´ Blast

Author: Guido Hoffmann, Illustrations: Guido Hoffmann
Length of the game: approx. 10 - 20 minutes.

Salvador Sea Devil, sailing on his vessel the “Black Svenja” is hunting again
for new treasures. Through his long-glass he discovers a pirate island and
spots valuable treasure chests; this is the island of the notorious pirate
Vladimir Windjammer! Salvador Sea Devil immediately sets sail, heading for
the Treasure Island in order to pillage it. But he hadn't reckoned to meet up
with Vladimir Windjammer who suddenly fires off a barrage of cannons …

Contents
2 pirate vessels, 2 cannons, 4 cannon balls*
2 sets of bellows, 2 pirates' islands, 10 treasure tiles
1 wind die, Set of game instructions
* To play the game you need two cannon balls. Just in case your room
mysteriously swallows up a cannon ball, we provide you with two
extra balls.

Aim of the Game

Who will be the captain to find the three opponents' treasure chests
first?

Preparation of the Game

Sit at the table facing each other. The surface should be as smooth as
possible as you will have to blow your vessels around energetically!
Each player takes an island and the corresponding five treasure tiles of
one color. Place the islands in front of you. The side showing the tower
should face the other player. The distance between the two islands
should be approximately twice as long as the game box.
The players shuffle their treasure tiles, without letting the opponent see
them. Each player should place the tiles face down on the right hand
side of their islands.
Then each one takes the vessel of their color, a cannon, a cannon ball
and a set of bellows. Place the vessel in the harbor bay shown on your
island. The cannons are each placed on the round launch pad shown on
the islands.
Get the cannon balls, the sets of bellows and the wind die ready for use.

How the wind moves the vessels

At sea, there is nearly always a strong wind blowing. Sailing boats
harness the force of the wind: the big sails gather the wind, which then
propels the ships forward. You can provoke strong gusts of wind with the
bellows in order to move your vessel.
Practice using the bellows a couple of times before starting to play:
• Take the bellows and hold them so that
the tip of the nozzle points towards the
lower part of the sail or the boat.
• Squeeze the bellows: the air is expulsed
through the nozzle. You have produced a
gust of wind! Try to move the boat with
the gust of wind.
Watch out: You are not allowed to touch or push the boat with the
tip of the nozzle. Try to avoid making the ship fall over with the gust
of wind.
How the cannon balls learn to fly
Pirates, on their islands or ships, often made use of cannons to attack
and capsize other vessels.
Practice using the cannon a couple of times before starting to play:
• Plug a cannon ball in the duct of the
cannon.
• Take the set of bellows and stick the
tip of the bellows into the other end
of the duct.
• Keep the cannon steady with the
other hand. Squeeze the set of
bellows thus firing off the cannonball.

How to Play

The younger player is the first captain and the other player is then the
first cannon firer.

The pirate captain:
The captain rolls the wind die. The die indicates how many times the
pirate may squeeze the bellows, that is to say how many gusts of wind
they may produce in order to move their pirate vessel. Using the bellows,
the captain tries to move his vessel into the opponent´s harbor.
Does their vessel reach the opponent's harbor?
• Yes?
Perfect sailing! As soon as the boat touches any colored area of the
opponent's harbor, the vessel has reached its destination. As a reward,
the captain may uncover a treasure tile of the opponent.
Important: If the boat has touched the colored area of the harbor
and then falls over, it is supposed to have reached the
harbor.
What appears on the treasure tile?
A treasure chest?
Treasure found! Take the tile and place it face up next to your
island.
No treasure chest?
Bad luck! Turn the tile back over again.
If the captain has not used up all the gusts for blowing, they no
longer count. He returns the vessel back to to the harbor of his island.
The players then swap roles. Now the captain now is the firer and
vice-versa.
• No?
The vessel of the captain stays where it is and it's the turn of the
cannon firer.

The cannon firer:
Once the captain has finished, the cannon firer may fire off their cannon
and try to hit the opponents' vessel with the ball.
Important: The cannon firer may rotate the cannon on the launch pad
as they like and direct it towards the opponents' vessel.
cDid the cannon ball hit the opponents' vessel, that is has it
touched or brushed?
• No?
The firer has to improve their aim! The captain repeats a turn again
rolling the wind die.
• Yes?
Superb! The players swap roles. The firer now is captain and vice
versa. The vessel stays where it was hit.
The firer takes back the fired cannon ball.
Important Pirates' rules:
• If a vessel turns over while you blow at it, just put it upright again. If
a vessel runs ashore partly or lands completely on an island or falls off
the table, then you have to go back to your harbor bay.
In any of these cases your attempt at blowing is over and you swap
roles. The captain now is the firer and vice versa.
• If by accident you move the vessel of your opponent, nothing
happens.

End of the Game

The game ends when a player has discovered three treasure chests of the
opponent and placed the tiles in front of them. This player has won the
exciting pirates' sea duel.

Committed age: 5 years to 10 years


For further information, please visit the homepage of this product.
This Product was added to our catalogue on Friday, 04. July 2008.
   
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