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HABA Kayanak
31,50 EUR
incl. 19 % Tax excl.
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Product No.: .4030
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Shipping time:
1 Week
Try to get the fish by magnet !
Instructions
Copyright - Haba Spiele Bad Rodach 1998
Kayanak
A fishing and dice game for 2 – 4 players ages 6 to 99.
Game idea by: Peter-Paul Joopen, Illustrations: Anja Dreier-Brückner
Length of the game: 20 minutes approx.
The Inuits are Indians who live high up in the northern area of the globe.
They nourish themselves with hunting and fishing. Fishing in the ice is not
easy at all: In order to fish, holes first have to be drilled into the ice.
“Inuit” -means “human being” - that’s how the inhabitants of the arctic
call themselves. The name “Eskimo” has been given to them by another
Indian tribe. “Eskimo” means “those who eat raw meat”. The Inuits are
offended by this name.
Contents:
1 game board consisting of several parts (pack ice), 4 game figures (Inuits)
1 magnetic fishing rod, 15 big fish (big steel balls),75 small fish (small steel balls)
4 wooden tubs, 1 white action die, 1 blue temperature dice, 8 white ice crystals
5 blue drops, 5 sheets of paper A 4 (ice layer).
Aim of the game:
Who will collect the most points while fishing?
Preparation of the game:
The game is played inside the box.
Take all the accessories out of the box - except the lower tray with the
holes.
Reverse all the fish (steel balls) into the box and shake the box about - this
is how the fish are distributed among the holes. Some holes may stay
empty, whereas others may hold several balls.
Now let the water turn into ice. This is done by putting the big layer of
pack ice (the larger inferior part of the game board) on the upper edge of
the tray. Now place a sheet of paper over the holes - this is the ice layer
in which, later on, you will have to make holes in order to fish. Place the
smaller layer of pack ice (upper part of the game board) on top of the
paper.
Each player takes one Inuit (game figure) and the corresponding wooden
tub for keeping the fish caught.
Next to the box, the fishing rod, the ice crystals, drops and dice are
placed.
There are two different dice:
The white action die shows you the three kinds of actions your Inuit can
carry out.
The blue temperature die indicates if the temperature is changing and in
which way.
Watch out: there are dots on both dice which determine the number of
actions the game counters can carry out.
How to play:
Who has already gone fishing? This player may start. If nobody has gone
fishing yet, the youngest player starts.
Put your Inuit on a hole of any of the ice floes.
Hint: Good starting points are the holes in the center part of the game
board.
One by one in a clockwise direction the other players place their game
counters on a hole of another floe.
Roll both dice.
• Does the white die show the face of the Inuit?
Then your Inuit moves as many squares (holes) as dots are shown on
both dice.
Each hole counts as one point.
It does not matter if a hole has already been opened. A game counter
can also stand on an open hole.
When you move your Inuit, he may change his direction as many times
as he wants to.
Attention: You may not step on or jump over occupied holes and
melting ice floes (see “drops”)
• Does the white die show the ice axe?
Then your Inuit can hack open as many holes as dots are shown on
both dice, using the point of the fishing rod. While doing so hold the
game board firmly with the other hand so that it does not slip.
Sometimes it will not be possible to use up all the dots because:
• You only may hack open holes directly adjacent to your Inuit -
including those on a floe different from the one your game figure is
on.
• You may not hack open a hole which is already occupied by an
Inuit.
• Does the white die show the fish?
Then your Inuit may fish in as many holes directly adjacent to him as
dots are shown on both dice. Of course you can fish in holes that have
been opened before by another Inuit. You don’t have to use up all the
dots. Collect the fish (steel balls) caught from the sea in your wooden
tub.
• You may not fish in holes ...
... on which another Inuit is standing at the moment.
... which have frozen over again (see “ice crystals”).
• Does the white die show the question mark?
You may choose which of the three actions your Inuit should do (move,
hack, fish).
You can use all the dots shown on both dice.
You also can use up all the dots combining the three actions.
Apart from the three possibilities given by the white die, a
change in temperature can take place. The blue die will show if this is the
case:
• Does the blue die show the drop?
• A whole ice floe (an ice floe consists of 4 – 5 holes and is clearly
outlined) will start to melt: put the blue drop on a floe of your
choice. Make sure you do not cover a hole with it.
No Inuit may walk on this floe.
Watch out: A floe with an Inuit standing on it cannot melt. However,
you can hack from a neighboring floe into a melting floe and fish
there.
• Instead of melting a floe (= place a drop), you can also turn a
melting floe into a frozen floe where Inuits can walk on again
(= remove drop).
• Does the blue die show the ice crystal?
• Any of the holes already hacked open freezes over again. Put the
white crystal on this hole.
Now, this hole can not be opened again and no fishing is
possible. Game counters may however move over these holes or stay
on them. When moving a counter, the hole counts as a normal square.
• Does the white die show the ice axe?
Then your Inuit can hack open as many holes as dots are shown on
both dice, using the point of the fishing rod. While doing so hold the
game board firmly with the other hand so that it does not slip.
paper
• Instead of freezing a hole (= place the ice crystal), you also can
defreeze a hole that has already frozen over (= remove crystal).
• Watch out: Drops and ice crystals do not interfere with each other’s
actions: For example the hole of a floe can freeze over although a drop
on the floe indicates that the whole of the floe is melting.
• Does the blue die show only dots?
There is no temperature change. The dots are added to the dots on the
white dice.
End of the game:
The game ends when at least one hole of each floe has been hacked
open or as soon as the first player has caught 15 fish (steel balls).
Committed age: 6 years up
For further information, please visit the
homepage
of this product.
This Product was added to our catalogue on Friday, 04. July 2008.
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