A collection of educational games with suggestions and hints for stimulating sensory development.
Instructions
Copyright Haba Spiele Bad Rodach 2008
Sensory planet – touch
for 2-4 players ages 4-99.
Authors: Editorial staff HABA, Illustrations: Dorothea Cüppers Length of the game: approx. 20 minutes. Accompanied by Suzy Velvet Paw, the little sensory explorer, the players set off on an exciting journey and learn a lot about their powers of perception, and in particular the sense of touch.
Contents 1 play figure Suzy Velvet Paw 1 game board 20 tactile cards 2 jigsaws each consisting of 4 parts (one with red, one with blue on the back) 1 little bag 1 blindfold 20 wooden animals (4 hedgehogs, frogs, fishes, cows, wolves each) 1 die 1 poster “Planet Sensory” Set of game instructions Leaflet with information about “Our senses”
Dear Parents, Educators and Therapists This game offers your child the chance to develop their powers of perception. It will also involve you in helping them learn how to find by touch the different game figures or arrange a jigsaw blindfolded. We have collected some specific background information in the enclosed leaflet “Our senses“. We wish you lots of fun on this “exciting sensory journey”. Yours sincerely, The inventors of playthings
Game Idea
You will encounter many tactile challenges on this sensory journey! Once you have solved a problem you can reach inside the little bag and find by touch any of the five wooden figures, then keep it in front of you. Who will make good use of their senses and be the first to collect five different wooden animals?
Preparation of the Game
Put the game board in the center of the table and place the play figure Suzy on any activity square. Put the 20 animals into the little bag and the remaining game material next to the game board.
How to Play
Play in a clockwise direction. The youngest sensory explorer starts and rolls the die: • If you rolled a number of dots, move Suzy the same number of squares in a clockwise direction. • If you rolled the symbol of the planets, you may place Suzy on any of the activity squares. What type of activity is shown on the square where Suzy is?
Speedy tactile expert
• The player who rolled the die is the tactile expert and puts on the blindfold. • The other players place the four jigsaw pieces with the red back in front of the expert, picture side face-up. • The expert now tries, as quickly as possible, to do the jigsaw purely by touch. • In the meantime the other players, one by one, throw the die and try to roll the symbol of the planet five times as quickly as they can. They count out loud the number of times the symbol is rolled. • If the expert manages to finish the jigsaw before the other players have rolled the symbol five times, he can pull a wooden animal out of the bag. • If not and the other players have already rolled the symbol five times, he cannot not pull out any animal.
Tactile cards Memory
• Distribute the 20 tactile cards face-down next to the game board. The cards should be within easy reach for everybody and must not overlap. • All players take part and can collect a wooden animal • A player gives the starting signal “Touching, ready, go!” Now all players try to find just by touch two identical cards and uncover them. To do so they lift the cards slightly and touch them underneath. Important: while touching the cards, they may not be turned over totally or looked at. • The player who thinks he has found two identical cards, yells “Stop!” and places both cards face-up in front of him. • If the two cards match, the player can take a wooden animal from the bag as a reward. • If the two cards do not match they remain face-up and the other players go on searching. Guessing expert and tracer • The player who rolled the die is the guessing expert and places the poster in front of him. • Another player has to be chosen to do the tracing: Whoever has collected the fewest wooden animals is the tracer for this round. If there are various players with the least amount of animals, the guesser chooses. • The tracer decides on a motif shown on the poster and draws it on the back of the guessing expert without saying a word. If the expert wishes, the drawing can be repeated. Watch out: this motif should not be repeated in the following rounds. • Now the guessing expert looks for the motif on the poster. • If he guesses right, both tracer and expert pull a wooden animal from the bag.
Jigsaw detective
• The player who rolled the die is the jigsaw detective and puts on the blindfold. • The other players take the four jigsaw pieces with the red back and place them face-up in front of the detective. • Then they do the jigsaw of the pieces with the blue back, take one piece off and then place it in front of the detective. • The detective now tries to find by touch which part is missing from the blue jigsaw. • He first feels the outline of the blue jigsaw. Then he feels the pieces of the red jigsaw one by one and decides on one. After that he takes off the blindfold. • If the detective has chosen the right piece he may pull an animal out of the bag.
Tactile detective
• The player who rolled the die is the tactile detective and puts on the blindfold. • The other players choose five of the ten tactile cards and place them in a row face-up in front of the detective. • The detective is given a blue tactile card to feel its material. Then he reaches out and touches the different materials of the five cards. • He then states whether the material of the blue card is identical with one of the yellow cards. • If he is right, the turn is repeated with a second and third blue tactile card. If the answer is wrong, his turn is over. • If the detective has assigned three blue cards correctly, he can take an animal out of the bag. The reward: a wooden animal A player who successfully solves a problem may pull an animal out of the bag and place it in front of him or her, but only if it is not there yet. If they have it already, they have to return it back into the bag. Then it's the turn of the next player in a clockwise direction to roll the die.
End of the game
The game ends as soon as the first sensory explorer has five different animals thus winning the game. If two sensory explorers do so at the same time, they win together.
Committed age: 4 to 7 years
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