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HABA Sensory Planet - Hearing 19,95 EUR
incl. 19 % Tax excl.
Product No.: .3985
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Shipping time: 1 Week
HABA Sensory Planet - Hearing
HABA Sensory Planet - Hearing

A collection of educational games with suggestions and hints
for stimulating sensory development.

Instructions

Copyright Haba Spiele Bad Rodach 2008

Planet Sensory - Hearing

for 2-4 players ages 4-99.
Authors: Editorial staff HABA, Illustrations: Dorothea Cüppers
Length of the game: approx. 20 minutes.

Accompanied by Leo Lynx, the little sensory explorer,
the players set off on an exciting journey and learn much
about their powers of perception, especially about hearing.

Contents
1 play figure Leo Lynx
1 game board
1 tin
4 different bells
10 items of different materials
20 wooden coins
1 blindfold
1 die
1 poster “Planet Sensory”
Set of game instructions
Leaflet with information about “Our senses”

Dear Parents, Educators and Therapists. This game offers your child the chance to develop their powers of perception. It will also engage you in assisting the child learn to hear different sounds and where they originate, such as the source of a ringing bell, or distinguish items by the sound they make when dropped on a surface. We have collected some specific background information in the enclosed leaflet “Our senses“. We wish you lots of fun on this “exciting journey through the senses”.
Yours sincerely,
The inventors of playthings

Game Idea

You will meet many auditory challenges on this journey through the
senses! Once you have solved a problem you get a wooden coin as a
reward. Who will make good use of his senses and be the first to collect
five wooden coins?

Preparation of the Game

Put the game board in the centre of the table and place the play figure Leo
Lynx on any activity square.
Distribute the ten items around the game board and get the remaining
game material ready as well.

How to Play

Play in a clockwise direction. The youngest sensory explorer starts and rolls
the die:
• If you rolled a number of dots, move play figure Leo Lynx the same
number of squares in a clockwise direction.
• If you rolled the symbol of the planet, you can place Leo Lynx on any
activity square.
What type of activity is shown on the square where Leo is?
Rattler
• The player who rolled the die is the rattler. He takes a close look at the
10 items before putting on the blindfold.
• The other players silently agree on one item and place it in the tin. The
tin is closed and handed over to the blindfolded player who shakes it
and tries to find out by listening carefully which item is inside. Then he
returns the tin and the item is put back to its place.
• The rattler then takes off the blindfold and points to the item which he
thinks he has heard rattle.
• If he is right, he gets a wooden coin as a reward.

The detective of the bell

• The player who rolled the die is the bell detective and puts on the
blindfold.
• The four bells are put in front of the detective and the players agree
silently on one bell and ring it.
• The detective tries to memorize the sound of the bell. Then the bell is
returned to its place.
• The detective takes off the blindfold and rings the four bells. Then he
points to which bell he thinks he has heard.
• If he is right, he gets a wooden coin as a reward.
The bell interpreter
• The player who rolled the die is the bell interpreter and puts on the
blindfold.
• The other players silently agree who should ring the bell. Then they all
move randomly round the room, except of course the interpreter.
• While doing so, the designated player rings the bell; when he stops then
all the players freeze where they are.
• The bell interpreter should now point in the direction where he thinks
the ringer stands at that moment. He has just one guess. The other
players confirm if he was right or wrong.
• If the interpreter pointed in the right direction he gets a wooden coin as
a reward.

The Audio detective

• The player who rolled the die is the audio detective. He takes a good
look at the 10 items and then puts on the blindfold.
• The other players silently agree on an item. Then one player drops this
item from a distance of about 20 cm (8 inches) onto the game board
and then does so again, before returning it to its place.
• The detective takes off the blindfold and indicates which item he thinks
has been dropped.
• If he is right, he gets a wooden coin as a reward.

The whisperer

• The player who rolled the die is the whisperer and places the poster
next to the game board so that everybody can see it well.
• All players take part in this activity and can win a wooden coin.
• The whisperer chooses a motif and in a low and soft voice describes it
to the other players. He may not however name the motif itself.
Example: Ben is the whisperer and chooses the hedgehog.
In a whisper he explains: “It is a living creature. An animal.
It hibernates ..”
• The other players try to guess as quickly as they can what is being
described.
• Whoever names it first gets a wooden coin. As a reward for the good
description the whisperer also gets a wooden coin.
• Whoever is wrong does not get a coin and drops out for this round. If
no one guesses correctly, no one receives a coin.
Then it's the turn of the next player in a clockwise direction to roll the die.

End of the Game

The game ends as soon as the first sensory explorer has collected five
wooden coins thus winning the game. If two sensory explorers do so at the
same time, they both win.

Committed age: 4 to 7 years

For further information, please visit the homepage of this product.
This Product was added to our catalogue on Friday, 04. July 2008.
   
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