www.Spielwerk-123.de, gutes Spielzeug aus Mülheim, Spielwerk Mülheim, HABA,sigikid,nic,cuboro,Multibahn,cubio,Hängematte,Hängestuhl,Schachspiele,Jonglierartikel,Spielwerk Eggeling
Main page » Catalogue » games for children » children games by HABA » .3992 Your account | Shopping Cart | Cash box
[<<First] [<Back] [Next>] [last>>] 23 Articles in this categorie
HABA Truffle snuffle 15,95 EUR
incl. 19 % Tax excl.
Product No.: .3992
Print product data sheet
Shipping time: 1 Week
HABA Truffle snuffle
HABA Truffle snuffle

A turbulent searching game demanding skill !


Truffle snuffle

for 2 - 4 snuffle noses ages 5 - 99.
Includes magnetic pig's nose to put on and have fun!
Author: Markus Nikisch, Illustrations: Ulrike Fischer
Length of the game: approx. 10 - 15 minutes
All agog, Bob Boar runs snuffling through the dense woods. He
sticks his nose into everything hoping to find precious truffles*.
Suddenly he stops running and grunting: He has found the
golden truffle!
Carefully he takes the rare mushroom and runs across the woods.
Will he be in time to deliver the truffle thus winning the Truffle
Snuffle Competition?
Contents
1 mushroom case (=bottom part of game box)
1 pig's nose, 1 lucky mushroom, 1 mirror
19 mushrooms (=round cards), 48 problem cards
1 hourglass, 1 set of game instructions.

* A truffle is a rare mushroom growing in the earth. Often, special
“truffle hogs” are used to search for this valuable mushroom. The
truffle has a scent similar to a female pig and guides the truffle
hog as he searches.

Aim of the game

Who will be the most skillful hunter, in search of the precious
truffles, to solve the most problems, helped by a bit of luck,
common sense and a fine nose?

Preparation of the game

• Shuffle the problem cards and put them face down in a pile in
the center of the table.
• Put the mushroom case (=bottom of game box) in front of the
oldest player. Together have a look at the case. There are two
compartments: a red and a yellow one.
• The mirror is placed on the left hand side of the case.
• Cover the 19 mushroom cards and spread them out on the
other side of the case. Make sure that the cards are placed
near the edge of the table.
• Get the pig's nose ready and place the hourglass and the
lucky mushroom in the center of the table.

How to play

Play in a clockwise direction.
The oldest player starts and puts on the pig's nose. Then they
draw the card from the top of the pile of problem cards and
place it close to the mirror.

The problem cards:
Each problem card shows 4 mush-rooms. The same mushrooms
also appear on the 19 mushroom cards.
Now, you have to search for the mushroom card matching the
problem card and slide it into the yellow compartment of the
case.

Time runs out!
One player gets the hourglass. They are the truffle snuffle time
keeper. The time keeper yells the command: “Truffle snuffle!” and
turns the hourglass around. Now you start your search for the
mushrooms.

How to collect mushrooms:
You may only snuffle for mushroom cards with the pig's nose. If a
magnetic mushroom card is touched by the pig's nose, it will
stick to the nose.
In order to see what kind of mushroom has stuck to your pig's
nose, take a look in the mirror. Lean forward over the mirror and
look hard to see if you can recognize the shape and color of the
mushroom.
Compare the mushroom sticking to the pig's nose with the
four mushrooms of the problem card next to the mirror:
• The mushroom is not shown on your problem card?
Let the mushroom slide into the red compartment of the case.
• Does the problem card show the mushroom?
You have to let the mushroom slide into the yellow compartment.
Watch out:
A mushroom is shown on two problem cards. If there is a
mushroom of one kind already in the yellow compartment, the
second one goes into the red compartment!
Memorize which mushrooms you have already collected. You may
not check the mushrooms once they are in the compartments.
How to put the mushrooms in the case:
You may not touch the mushroom card!
You have to cast them off the pig's nose at
the edge of the box so that they fall into
the right compartment of the case.
• Be careful: A mushroom card lying in
the case may not be moved.
• If a mushroom falls off next to the case
you can collect it with the pig's nose and have another go.
• You may use your hands only to hold the box steady or if the
pig's nose slips.

The golden truffle:
There is a golden truffle amongst the
19 mushroom cards. If luck strikes and
you happen to find it, you immediately
let it fall into the yellow compartment.

End of the round:

As soon as the hourglass has run through, the time keeper
yells “stop!” and your search is over. If there is still a mushroom
sticking to your pig's nose, you may not let if fall into the
mushroom case.

How scoring is done:
• Only the mushrooms in the yellow compartment count. Place
them next to your problem card.
• If you have collected one or more of the four mushrooms
shown on the problem card you place them on the problem
card.
• If one of them is there twice, only one of them is placed on
the problem card.
• For each mushroom collected twice or wrongly, one mushroom
is taken off the problem card.
• As a reward for each mushroom left on your problem card,
you may take a problem card from the pile and place it face
down in front of you. These are your points.
• If no mushroom is left on the problem card or you collected
more wrong mushrooms than right ones, you don't get a problem
card as a reward. But also, you don't have to turn in any
of the problem cards already collected.
• Push the problem card which was just played underneath the
pile with the problem cards.
• Have you collected the golden truffle and placed it in
the yellow compartment?
Perfect! You can take the lucky mushroom and keep it in front
of you.
If the lucky mushroom is with another player they have to
turn it over to you. So the lucky mushroom can change place
various times and be passed from one player to the other
during the game.
A new round starts:
The next player gets the mushroom case, the mirror and the pig's
nose. The mushroom cards are shuffled and spread out as
described at the beginning of the game. A new truffle snuffling
round starts.

End of the game

As soon as each player has set off three times in search of
mushrooms, the game ends.
• All players count the problem cards they have won. Each card
counts one point.
• The player who has the lucky mushroom gets an additional
point as a reward.
The player with the highest score wins the game. In the case of a
draw there are various winners.

Truffle snuffling memory variation

The rules of the basic game apply, with the following exceptions:
• You have to place the problem card face down in front of you.
You can turn it around and look at it only once, after the
starting signal is given.
• After uncovering the problem card you have to memorize the
mushrooms shown and then cover the card again.
• Only once the cards are covered again, can you start with the
search.
• Once the search has started, you may not uncover the problem
card again.
• Try to remember the mushrooms quickly as time slips by.
Who is the truffle snuffle player with the best memory?

Committed age: 5 to 99 years



For further information, please visit the homepage of this product.
This Product was added to our catalogue on Friday, 04. July 2008.
   
Parse Time: 1.381s