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HABA Shiver-Stone Castle
32,50 EUR
incl. 19 % Tax excl.
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Product No.: .8114
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1 Week
Skill play with magnetic power !
Shiver-stone Castle
A spooky collection of games for 1- 6 little ghosts aged 5 - 999.
Game idea: Kai Haferkamp & Markus Nikisch
Illustrations: Sabine Krausshaar
Length of the game: 5 to 20 minutes (depending on variation)
The little pupils of the haunting school in Shiver-stone Castle are very
excited as the final exam in haunting takes place today.
Whoever pays close attention and displays a bit of skill, will be able to
frighten lots of the inhabitants of the castle and undoubtedly pass the
exams.
Contents:
1 Shiver-stone Castle, in various sections (bottom of the game box,
4 corner bases, 4 fixing balls, 4 walls)
1 ghost, 1 ghosting wand, 36 paintings (square)
9 little room cards (round),1 egg-timer, 1 set of game instructions
Obstacles to complicate the haunting:
4 mysterious balls, 1 treasure chest, 9 gold coins, and an
additional leaflet "Spooks Olympics" with further game ideas
First you have to assemble the castle:
Take all the material out of the game box and put it in the lid of the box.
In each corner of the bottom of the box there is a little hole.
Take a corner base and insert the thin metal point, from underneath,
through one of the holes. Then from above screw in the little fixing ball.
Fix all four corner bases in this way.
Place the bottom of the box on the table. First connect the four walls by
the slots so that the resulting rooms go together and then insert them
into the bottom of the box.
By the way, you can connect the walls any way you want.
Now you have the Shiver-stone Castle with its nine equally big rooms in front of you.
The cards with the paintings show the various inhabitants of the castle. It will be your task to discover
where exactly they are and what they are doing at a given moment.
Watch out: don’t just search for paintings, but also the persons depicted on them. Sometimes it will
be quite tricky to discover them!
Haunting is a question of practice!
Before starting to play, the players should practice haunting a little.You’ll see, with a bit of practice,
it won’t be at all difficult!
Place the ghost in any room. Take the ghosting wand by its thin end and hold the other end with
the disk underneath the castle.
Watch out: The metal disk must point upwards!
Hold the disk directly underneath the ghost and you will start to feel a magic power. The ghost
follows the movements of the wand as if moved by a magic hand.
Hint: At first move the wand slowly so that it doesn’t lose contact with the ghost.
While doing that, it’s best that you or another player holds the castle steady. It may happen that
the magic power is so strong that it makes the whole castle move.
Game 1:
The haunting exam
Aim of the game:
Whoever is skillful and quick will be able to frighten lots of inhabitants of the
castle, thereby winning the game.
Preparation:
Place the castle in the center of the table.
Get the egg-timer, the ghosting wand and the ghost next to the box ready.
The nine round room cards are shuffled and piled up face down. The 36
paintings also are put face down and shuffled.
The four mysterious balls, the treasure chest and the nine gold coins are not
needed in this game and stay in the lid of the box.
How to play:
Play in a clockwise direction.
Whoever is the quickest in saying "Shiver-stone Castle" three times, may
start and takes the ghostly wand.
Uncover the upper round card of the pile and place the ghost into the center
of the corresponding room.
The player on your left is your haunting helper. They uncover the painting
on the top of the pile, show it to you and put it face up in front of you. The
ghost should now frighten the inhabitant depicted on the painting.
Once you have discovered into which room you have to guide the ghost, in
order to frighten an inhabitant, your haunting helper turns round the eggtimer.
From now on, time is passing …
The haunting starts…
Hold the mysterious wand underneath the castle and direct it just underneath
the ghost.
• Whoever’s turn it is, doesn’t have to stay seated: at any
time they can get up, have a close look at the walls and
steer the ghost from different spots.
• Hint for searching:
look at the paintings and
observe the kind of wall on which they are
hanging: there are stone walls and walls
with tapestry
You will find that all the inhabitants who
have their painting hung on a stone wall, are on the four external
walls of the castle. The inhabitants who have their painting hung on a
wall with tapestry you will find on one of the four internal walls.
You can simplify the search by using only the paintings hanging on a
stone wall or only the ones hanging on a wall with tapestry.
Now try to guide the ghost, as quickly as possible, to the inhabitant of the
castle you are looking for.
Once the ghost has reached the right room, it should touch the inhabitant.
At the same time shout: "Boooo" in order to frighten them.
• Important: Some inhabitants are shown high on the wall so that the
ghost won’t be able to reach them. In this case the ghost touches the
wall below the corresponding picture.
• Meanwhile all other players watch that the right inhabitant has been
found and frightened. Did you by mistake frighten the wrong inhabitant?
Quickly guide the ghost to the right one.
Hurry! The other players, of course, will keep an eye on the egg-timer.
Have you frightened the first inhabitant and the egg-timer is still
running?
Your haunting helper uncovers the next painting and you start the
next search.
Watch out: Unlike in the first round, time is already passing.The other
players, of course, can help you search for the inhabitant.
Has the last grain of sand slipped through the egg-timer?
Whoever notices it first yells "One, two, three – haunting is over".
Immediately put down the ghosting wand and take the paintings of
the inhabitants you have frightened.
You didn’t have enough time to frighten the last inhabitant? The
corresponding painting is returned to the bottom of the pile.
Then it’s the turn of the next player.
End of the game:
The game ends …
… once each player has guided the ghost three times
… or all the paintings have been distributed.
The player with the most paintings wins the game and is the best ghost
of the class.
If two or more players have the same amount of paintings, they win
together.
Variation:
There’s rumbling and thumping in the castle!
• In order to make the steering of the ghost more difficult, you can distribute
the obstacles throughout the rooms of the castle.
• Try and see what happens when you distribute the mysterious balls
in the castle. Practise how to guide the ghost so that it avoids the gold
coins and the treasure chest.
• Decide together how many and which obstacles you want to bring
into the game and distribute them differently each time it’s the turn of
the next player.
Variation:
mysterious balls and gold coins as obstacles
Game 2:
Team haunting at Shiver-stone Castle
A ghost exam with teamwork.
Aim of the game:
The players try together to frighten a certain number of inhabitants within a
limited period of time.
Preparation:
Assembling of the castle as in game 1, with the following difference:
The number of paintings depends on the number of players taking
part.
2 players = any 6 paintings
3 players = any 9 paintings
4 players = any 12 paintings
5 players = any 15 paintings
6 players = any 18 paintings
Put the paintings face down, shuffle them and get them ready next to the
game board.
How to play.
The youngest player starts. The player on their left will be the haunting helper
and uncovers a room card, from where the ghost starts moving. The helper
uncovers the painting on top of the pile and shows it.
Turn the egg-timer round and the haunting begins.
All players help searching and give hints. Once the ghost has reached the
right inhabitant, everybody yells together as eerily and loud as they can
"Boooo".
Each player can go on frightening inhabitants until the egg-timer has run out.
Then it’s the turn of the next player, in a clockwise direction. Turn the eggtimer
upside down again. If the last uncovered painting is still lying there face
up, the new player has to frighten the corresponding inhabitant first, before
uncovering a new one.
End of the game:
The game ends …
… as soon as all inhabitants have been frightened
… or when each player has had their turn at guiding the ghost.
If you were able to frighten all the inhabitants, you were a great haunting
team and have won together.
If you were not so successful, you have to go on practising a little. Maybe it
works better next time.
All inhabitants
Game 3:
Seven at one fell swoop
For skilled players.
Aim of the game:
Whoever has a bit of luck and a scarily good overview will be able to frighten
the most inhabitants.
Preparation:
As for game 1
How to play:
All players yell together "Boooo". Whoever yells for the longest time without
taking a breath, may start and gets the ghosting wand.
Now not only one single painting is uncovered, but seven.
When it’s your turn you may sort the paintings so that you can see them well.
You have to try to frighten as many inhabitants as possible while the eggtimer
is running.
You are free to decide in which order you want to frighten them.
Remember, you have the support of a helper and they cover the paintings of
the inhabitants you have frightened.
The time has lapsed? Now you get all the covered paintings.
It’s the turn of the next player.They take the paintings left facing up and shuffle
them with the paintings in the pile and uncover seven of them, placing
them in front of them.
End of the game:
If there are less than seven paintings to be uncovered, the game ends.
Whoever has collected the most paintings, wins the game. If various players
have the same amount, they win together.
• Variation:
Seven at one fell swoop, for individual ghosts
The variation can be played perfectly by a single player competing against
time.
Have you frightened at least seven inhabitants before the the egg-timer
runs out? Congratulations: You passed the exam.
Committed age: 5 - 999 years
For further information, please visit the
homepage
of this product.
This Product was added to our catalogue on Friday, 04. July 2008.
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