Instructions
Copyright Haba Spiele Bad Rodach
Who already knows the letters of the alphabet and how it works?An educational game for 2-4 players ages 6-10
Authors: Dr. Habil. Gerhard Friedrich, Viola de Galgóczy,Haba Games editorial staff, Illustrations: Ales VrtalLength of the game 15 - 30 minutes.
What Hob Hotchpotch likes doing most in the alphabet village is playing tricks on the letters, hiding the G behind a house, the H in thefountain and the B in the garden. Helped by fairy Forget-me-not, the eager letter dwarves then try to put things in their correct place in thevillage. Can you help them?
Contents4 dwarves, 1 game board, 40 cards, 6 letters, 26 coins, 1 alphabet strip, 1 die, 1 little bag, set of game instructions
The aim of the game is to be the first to collect three coins and havemade at least one complete trip around the dwarves' path.Using a letter of the alphabet, the players search for objects, animals andmotifs on the cards whose descriptions begin with this letter. Whoever canget their dwarf on one of the treasure squares, gets a coin.
Spread the game board in the center of the table and take a look at theroute for the dwarves, please note where the market place and the fourbarrels are located. Each player takes a dwarf and places it on the bigmarket square where the dwarves’ path begins and ends. Decide in whichdirection the dwarves should move during the game.Sort out the less frequent letters (for example K, Q, V, X, Y, Z) and put therest in the bag and jumble them up. Then pull out four letters and placethem on the four barrels.Shuffle the cards and place them in a pile face-down next to the gameboard. Get the coins, the alphabet strip and the die ready.
The youngest player starts and turns over the card from the top of thepile.What is shown on the card?• A picture of the alphabet village?Take a look at what is depicted on the card and what you would call it.Decide on one of the four letters placed on the barrels and name amotif beginning with this letter. To make your choice clear, you shouldalso pronounce the letter separately.The other players check your word.You could say for example:“I see a towel – T as in Towel!“ or“I see an umbrella – U for Umbrella“!Then move your dwarf as many squares as thenumber corresponding to the barrel of the chosen letter. Return theletter and the card into the game box. Now pull a new letter out of thebag and place it on the free barrel. Then it's the turn of the next playerin a clockwise direction to turn over the top card from the pile.No suitable word found?If you don't find a motif corresponding to one of the four letters youmay not move your dwarf and have to place your card back in the box.It's then the turn of the next player.• Hob HotchpotchHob Hotchpotch always plays around in the alphabetvillage and spends all day hiding letters. Look at thecard and say which letter represented by a questionmark is missing. Then name any word beginning withthis letter. Check the result with the alphabet strip.In this example you would say: “Letter B is missing – B as in ball“!If the letter is correct, you roll the die and move your dwarf as manysquares as dots are shown on the die. Then you put the card in the boxand it's the turn of the next player.• Fairy Forget-me-notThe fairy helps you move on, but in return she asks you to resolve aproblem:Name two animals! Name two objects! Give two names!Take a look at the card and the question the fairy is posing. Thendecide on one of the four letters. Say the letter and two words(animals, objects or names) starting with this letter. The other playerscheck if you are right.If you have named correctly two things you move your dwarf thenumber of squares indicated by the barrel in question. Return the letterand the card to the game box, pull a new letter from the bag andplace it on the free barrel. It's the turn of the next player.The treasure squaresYour dwarf lands at the end of his move on a treasure square?Well done! Take a coin from the provision and place it in front of you.
The game ends as soon as a child has collected his third coin and movedhis dwarf around the dwarves’ path at least once. It does not matter if thedwarf reaches the market place exactly or moves past it.This player wins and all together the dwarves of the alphabet villagecelebrate a big dwarves' party.
• Of course you can also play with the less frequent letters such as K, Q,V, X, Y, Z and put them in the little bag.Have you still not found words beginning with these letters?Then take a closer look and search for the kiwis in the fruit bowlor a koala. The little bear in the bed is covered with a quilt andstarting with Y are the yo-yo and the yogurt cup. Have youalso discovered the viper or the vase with flowers,a xylophone and the zebra?• You will soon discover that there a plenty of wordsto find in one picture.For example: Take a closer look at the family portraitwe found:A = arm, animalB = boy, brow, buckle, braidC = couple, collar, child, chin, curls, cloud, claws, cheekD = dog, dadE = eyes, earsF = frame, family, face, forehead, father, furG = girlH = hair, head, hookJ = jumper, jersey, jawL = lady, lipsM = man, mouth, mother, muzzleN = nose, nail, nostrilP = pullover, plaits, pictureQ = quiffS = sister, sky, shirt, sweater, shoulderT = throat, tongue, teethW = womanThere are still missing words for the letters I, K, O, R, U, V, X, Y, Z.If you find any, tell us!