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HABA Said And Done 27,50 EUR
incl. 19 % Tax excl.
Product No.: .5051
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Shipping time: 1 Week
HABA Said And Done
HABA Said And Done

It is a quiz not only for monday painting people, sunday pantings are requested !

Instructions

Copyright Haba Spiele Bad Rodach

Said and Done!


A communicative drawing and guessing game for 2 to 6 players ages 7 - 99. Includes two game variations.
Author: Roberto Fraga, Illustrations: Martina Leykamm
Length of the game: Approx. 20 minutes.
Once a year the King and his guessing team compete in the big guessing tournament. Only the king knows which secret term is being looked for
but he may not tell anybody! Luckily, there are the royal crowns which the king can refere to in order to give helpful hints to the team about the outlines of the term they are looking for. Said and Done! The guessing team, though, is at a loss - what on earth is it? The king then gives instructions about where and how lines should be drawn and bit by bit a picture emerges on the guessing board. But watch out! Time ticks by and the royal guessing team only can win if they stick together.

Contents
1 guessing board consisting of various parts
(frame and bottom part of game box with insert)
1 envelope with 22 sheets of A4 paper printed on both sides
16 magnetic crowns (8 pairs)
1 marker
1 cloth
1 hourglass
Set of game instructions

Aim of the game

If your king describes the term being looked for in such a way that the royal guessing team recognizes it before time runs out, you will win
together.Preparation of the game First assemble the guessing board. Place the bottom part of the box in the center of the table.
Insert the frame into the slot of the insert so that the opening of the frame shows up. There are two crowns of each color. Sort the crowns by their
color and use the red pair first. Hold one crown, with its magnetic end, against one side of theguessing board, the other crown on exactly the same spot on the other side. They attract themselves and stick to the guessing board! Stick the other pairs of crowns to the guessing board as well.
Important: If you move one crown, its counterpart on the other side also moves. Slide any four pairs of crowns to the right hand side of the board and the other four pairs to the left hand side. Get the envelope with the sheets of drawings, the hourglass, the marker and the cloth ready.

Summary

The sheets of paper of drawings
In each round the king slides a drawing into the opening of the guessing board. Both sides of
these sheets show outlines of objects to be guessed. The most relevant spots of the picture are
marked by black dots.
Example: the cherry has six dots.

The king:
In each round one player acts as king. The king sits at one side of the guessing board and
looks at the inserted sheet.
The royal guessing team:
The other players are the guessing team and sit on the other side of the board. At the
beginning the board is empty, except for four crowns on the right hand side and four crowns
on the left hand side of the board. Progressively a picture evolves. Together, the team tries to
guess what it is.
Said and Done:
The king gives instructions, the guessing team enacts them.
• In the first stage the king indicates to which spot the magic crowns have to be moved. The
crowns should coincide as precisely as possible with the dots of the drawing. The guessing
team observes how the crowns are arranged and starts guessing what term it is.
• In the second stage the king gives instructions where and how lines should be drawn, connecting
the crowns or going around the crowns.
The motif emerges in front of the guessing team. They have to hurry up, however, to find the
solution as the sand slips through the hourglass marking time.

How to play

Play in a clockwise direction.
The most aristocratic player starts. If you cannot agree, the oldest player
starts. They are the king in this round.
The players of the guessing team shut their eyes while the king pulls a
sheet out of the envelope and decides on a motif. Then he slides the
sheet into the board so that the number of the sheet is at the right hand
bottom side.
Once the sheet is inserted in the frame the king tells the others to open
the eyes.
The first round starts!
A round consists in two stages.
1. The sliding of the crowns, 2. The drawing of the object
The king turns the hourglass over and places it next to the guessing
board so that everybody can see it well. Stage 1 starts.

Stage 1: Sliding the crowns

The king announces any color of crown and gives instructions to which
point it should be slid. The guessing team decides who will move the first
crown.
Once a crown coincides exactly with a dot the king yells “perfect!”. The
next player in a clockwise direction moves the next crown.
Royal rules
• The king only indicates in which direction the crown may be moved.
He may not give any hints regarding the term being looked for.
• If the king wishes, he may indicate the direction by gestures. After
playing several rounds you can also agree not to gesticulate any more.
• He can use the illustrations of the frame to indicate the direction (for
example: “slide the red crown towards the mouse”)
The royal seating arrangement!
The king puts the guessing board in front of him. The other players
are the guessing team and sit at the other end of the table. They
should have a good view of the other side of the board.
• The king can refer to crowns which already are placed correctly (for
example: “slide the green crown approximately two inches
underneath the red crown”)
• Crowns that fall off the board are placed back on the board.
As soon as there is a crown on each dot of the drawing, the king yells
“Stop” thus finishing the first stage.
Important: Not all eight crowns have to be moved each time. In this
case the remaining crowns stay on the edge of the board.
Then the next player in a clockwise direction takes the marker and the
second stage starts.

Stage 2: Drawing the object

Now the king explains which crowns have to be connected. He
announces the colors of the crowns and explains if they have to be
connected by a straight line or if a big circle should be drawn around a
crown. The king holds the board steady while the players of the guessing
team draw one by one.
Examples for instructions:
• Draw a straight line from the red to the green line.
• Draw an upward curve from the green to the blue crown.
• Draw a big circle around the orange crown, with the crown
exactly in the center. The circle should touch the red crown.
After each line, curve or circle the marker is passed on to the next player
in a clockwise direction.
Proposing a solution
As soon as a player of the guessing team thinks they have recognized a
term they announce their guess. They may announce their guesses in
both stage 1 and in stage 2. The king just answers “Yes” or “No”. He
may not give any further hints or make any comment.
Important:
In order to make it more fun you should not indiscriminately propose one
term after the other but only make a guess if you can justify it.
The game gets more exciting if you agree to make a maximum of five
guesses in each round.

End of a round

The round ends, as soon as …
• ... a player of the guessing team announces the right term and the hourglass has not yet run out.
The player who guessed right, gets the sheet of paper and keeps it in front of them;
or
• ... the hourglass has run through. The guessing team unfortunately was not able to guess the term. The king pulls the sheet of paper out of the frame, shows it to the team and then puts it into the lid of the box. Then wipe the board clean with the cloth and the next player is the new
king. The game goes on as described.

End of the game

In the case of two or three players the game ends as soon as each one has been king twice.
In the case of four to six players the game ends as soon as each one has been king once.
Count the sheets of paper in the lid of the box; this is how many terms have not been guessed. You win the game if there are no more than two
sheets of paper. If there are more, unfortunately you lost together.

The challenge

After having played various times and guessed all the terms, the creative part of the game starts. You can think of funny, exciting or crazy motifs and draw them on a sheet of paper of A4 size. Take into consideration that the motifs have to be recognized by a maximum of eight dots as you just have eight crowns which you can use.
How about a letter or a number of one or two digits?
The game will be twice as thrilling: Will the guessing team be smartenough to guess your creations?

Team variation

If you are four or more players you can form two teams competing against each other. The rules of the basic game apply, except for the following changes:
• split into two groups of approximate equal number
• the groups play alternately
• the active group names a king. The other group makes sure that the
rules are kept and keeps an eye on the hourglass.
The games ends when the number of rounds previously determined has been played, for example each team had six turns. The group who
succeeds in guessing the most terms wins this team variation. In the case of a draw both teams win together.

Variation for artists

No sheets of paper are used in this variation. The king outlines the term he thought of with one pair of crowns on the guessing board.
Only get the red pair of crowns ready. The rest and the guessing sheets are placed back in the lid of the box.The king thinks of a term, but may not announce it. Then he has five attempts to “draw” the outline of this object with the red crowns on the guessing board.
The other players are the guessing team and try to find which term the king has been thinking of. If the object is recognized, the king and the player who guessed the term each get a point. If you want you can write down your names and your score on the guessing board.
When each player has been king twice, the game ends. The player with the most points wins the game. In the event of a draw there are various
winners.

Hints:

• The game gets easier if at the beginning of the game if you determine a range of subject matters (for example animals or plants).
• Or you sit all together in front of the guessing board and the king draws the term he was thinking of.

Committed age: 7 years up, family game.



For further information, please visit the homepage of this product.
This Product was added to our catalogue on Friday, 04. July 2008.
   
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