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HABA Sensory Planet - Sight 19,95 EUR
incl. 19 % Tax excl.
Product No.: .3987
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Shipping time: 1 Week
HABA Sensory Planet - Sight
HABA Sensory Planet - Sight

A collection of educational games with suggestions and hints
for stimulating sensory development.

Instructions

Copyright Haba Spiele Bad Rodach 2008

Planet Sensory - Sight

for 2-4 players ages 4-99.
Authors: Editorial staff HABA, Illustrations: Dorothea Cüppers
Length of the game: approx. 20 minutes

Accompanied by Erwin Eagle Eye, the little sensory explorer, the players set off on an exciting journey and on the way learn a lot about their powers of perception, especially sight.

Contents
1 play figure Erwin Eagle Eye
1 game board
42 cards
(10 yellow Tangram cards, 9 orange arrow cards, 9 blue shape
cards, 8 green symbol cards, 6 white animal cards)
7 wooden Tangram tiles
1 die with dots
2 white dice with symbols
1 ruler (with centimeter and inch scale)
20 wooden coins
Set of game instructions
Leaflet with information about “Our senses”

Dear Parents, Educators and Therapists
This game offers your child the chance to develop their powers of perception. It will also involve you in helping them learn how to look closely and compare for example the length of arrows or to do a tangram according to a picture model as quickly as possible. We have collected some specific background information in the enclosed leaflet “Our senses“. We wish you lots of fun on this “exciting sensory journey”.
Yours sincerely,
The inventors of playthings

Game Idea

You will meet a lot of challenges requiring good observation skills on this
journey through the senses! Once you have solved a problem, you will get
a wooden coin as a reward. Who will make good use of their senses and
be the first to collect five wooden coins?

Preparation of the Game

Put the game board in the center of the table and place the play figure
Erwin Eagle Eye on any activity square. Sort the cards by the colors and
make five piles of them face-down next to the game board.
Get the remaining game material ready next to the game board as well.

How to Play

Play in a clockwise direction. The youngest sensory explorer starts and rolls
the die:
• If you roll a number of dots, move Erwin Eagle Eye the same number of
squares in a clockwise direction.
• If you roll the symbol of the planet, you can place the Erwin Eagle Eye
on any of the activity squares.
What type of activity is shown on the square where Erwin is?

The master of Tangram

• The player who rolled the die is the Tangram master and places the
seven tiles in front of him.
• Then he uncovers a yellow Tangram card and tries to arrange the tiles
as quickly as possible in the same way as shown.
• In the meantime the other players one by one throw the die and try to
roll the symbol of the planet three times, as quickly as they can. They
count out loud the number of times the symbol appears on the die.
• If the master manages to compose the Tangram before the other players
have rolled the symbol three times, he receives a wooden coin as a
reward.
• If the other players were quicker and have rolled the symbol three
times, he doesn't get a coin.
• The Tangram card is returned to the bottom of the deck of yellow cards

Lengths of arrows

• The player who has rolled the die uncovers two orange arrow cards and
places them next to each other.
• He compares the two arrows shown and announces which arrow he
thinks is longer.
• The other players check his answer by means of the ruler measuring the
exact length of the two arrows.
• If his guess was right, he gets a wooden coin.
• Both arrow cards are then returned to the bottom of the deck of orange
cards.

Flowers and insects

• Uncover the eight green cards and place them next to the game board.
They must not overlap and should be within easy reach of everyone.
• All players take part in this activity and can win a wooden coin.
• One player rolls both white dice.
• Then everybody searches for the card which shows both the corresponding
flower (red rose, orange rose, red tulip, orange tulip) and the
right insect (bee or caterpillar).
• Whoever spots the right card first puts his hand on it and gets a
wooden coin as a reward.
• Important: You can only use one hand. If the card isn’t found, no coins
are awarded.

Eagle Eye

• Spread the seven Tangram tiles next to the game board. They must not
overlap and should be within easy reach of everyone.
• All players take part in this activity and can win a wooden coin.
• A player uncovers a blue card (showing shapes) so that everyone can
see it clearly.
• Now all look at once for the Tangram tile of the same shape as shown
on the card, quickly take it and place it in front of you. Important:
There are two big and two small triangle tiles. So whenever a triangle is
searched for, there are two solutions.
• You can take no more than one tile.
• Then you check who picked correctly. To do so you place the tiles one by
one on the card. Whenever outline and illustration match you get a
wooden coin as a reward.
• The blue card is then returned to the bottom of pile of blue cards.

Animal detective

• The player who rolled the die is the animal detective.
• The other players choose three of the white animal cards and place
them in front of the detective.
• The detective has 20 seconds to memorize the 12 animals shown on the
cards. Then he has to turn around.
• The other players agree -in silence- on one of the animals and cover it
with the square Tangram tile.
• The detective can turn round again and should announce which animal
has been covered.
• If his guess is right, he gets a wooden coin as a reward.
Then it's the turn of the next player in a clockwise direction to roll the die.
End of the Game
The game ends as soon as the first sensory explorer has collected five
wooden coins thus winning the game. If two sensory explorers do so, then
they win together.

Committed age: 4 to 7 years

For further information, please visit the homepage of this product.
This Product was added to our catalogue on Friday, 04. July 2008.
   
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